Draw 5 Min Surr App Target

This drill uses the App's target and as the title suggest runs for five minutes.  It is designed to work on your sight index from the surrender position.  The App's targets require a more refined and precise technique since the concept of aim small miss small is taken to heart when you use one.  One of the things you will notice with this target is that as with a life size target the sights remain clear while the background goes all fuzzy.  However the circle target creates a nice bright area around the sight. This is the reason why this target is the easiest of them, the other offer no comfort zone.  The index needs to be precise.  Same thing applies to the demos that feature the App's Target.

Reload 20 Reps

This drill was created o practice the reload.  It is meant to be worked in a smooth manner.  Meaning we are not looking to do it fast.  Smooth and smooth gets you to speed.  I was pretty tired when I took this footages.  It was the last video of the day.  Remember, the intention of the demo of the demo is to demonstrate the app's ease of use with live targets.

State Of Illinois Mandatory Annual Active Duty and Retired Officer Handgun Qualification Course of Fire



Total Rounds: 30 
- Distances fired from Target: 5, 7, and 15 yards (25 yards optional) 
- Target Scoring Area: 81/2 x 14 inch overlay / center mass of target 
- Handgun Type: Semi-auto / Revolver; minimum capacity 5 rounds 
- For Duty Handgun Qualification, all stages of fire will commence from a secured holster. 
For off duty / retired officer qualification, all stages of fire will commence with the 
handgun in hand from the “low ready” position. 
- Where indicated below, the word “DRAW” requires the shooter to withdraw the handgun from a secured holster on the command to fire. 
The word “PRESENT” means that the shooter has the handgun in the shooting hand in low ready (depressed muzzle) position and stands ready for the command to fire.
- Shooters will reload without command as needed between stages of fire.
- Minimum Passing Score: 70% 

5 Yard line – Total of 12 rounds 
Stage 1 Draw/Present and fire 2 rounds in 6 seconds 
Stage 2 Draw/Present and fire 2 rounds in 6 seconds 
Stage 3 Draw/Present and fire 2 rounds in 6 seconds 
Stage 4 Draw/Present and fire 2 rounds in 6 seconds 
Stage 5 Draw/Present and fire 2 rounds in 6 seconds 
Stage 6 Draw/Present and fire 2 rounds in 6 seconds 

7 Yard line – Total of 12 rounds 
Stage 7 Draw/Present and fire 3 rounds in 7 seconds 
Stage 8 Draw/Present and fire 3 rounds in 7 seconds 
Stage 9 Draw/Present and fire 3 rounds in 7 seconds 
Stage 10 Draw/Present and fire 3 rounds in 7 seconds 

15 Yard line – Total of 6 rounds 
Stage 11 Draw/Present and fire 3 rounds in 10 seconds 
Stage 12 Draw/Present and fire 3 rounds in 10 seconds

25 Yard line – OPTIONAL DISTANCE 
Stage 12 Draw/Present and fire 3 rounds in 15 seconds (in lieu of the second three round string at 15 yards). OPTIONAL

The above course of fire is the minimum required. All agencies may include any 
modification that increases the level of difficulty such as reloading, alternate hands, 
movement, time restriction, or other job related skills.


App Settings

State Of Illinois Mandatory Annual Active Duty and Retired Officer Handgun Qualification Course of Fire

Remember to adjust the settings between reps if you are feeling rush.  Also these settings call for a five time repetition.  Leave them like that until you get a chance to try the drill, once you begin adjust as necessary.   Target Re-Appear Time controls your PAR time, you can decrease the amount but not increase it, since that would set the drills outside the margins of needed performance.

Name:  SOI MAADARD HQC STAGE 1-6*
Time Start: Random
Time Min: 00:01:00  Time Max: 00:03:00
Target Start: None
Audio Start: Command and Start Signal
Target Stay Time: 00:00:00
Target Re-Appear Time: 00:06:00
Restart Drill In:  00:05:00
Drill Duration:  5 Times
Notes and Drill suggestions
This drill cover stages one through six.  Even though the stages are different, for training purposes they are the same.  Same number of shots, discharged from the same location.   

Name:  SOI MAADARD HQC STAGE 7-10*
Time Start: Random
Time Min: 00:01:00  Time Max: 00:03:00
Target Start: None
Audio Start: Command and Start Signal
Target Stay Time: 00:00:00
Target Re-Appear Time: 00:07:00
Restart Drill In:  00:05:00
Drill Duration:  5 Times
Notes and Drill suggestions
This drill cover stages seven through ten.  Even though the stages are different, for training purposes they are the same.  Same number of shots, discharged from the same location.   

Name:  SOI MAADARD HQC STAGE 11-12*
Time Start: Random
Time Min: 00:01:00  Time Max: 00:03:00
Target Start: None
Audio Start: Command and Start Signal
Target Stay Time: 00:00:00
Target Re-Appear Time: 00:10:00
Restart Drill In:  00:05:00
Drill Duration:  5 Times
Notes and Drill suggestions
This drill cover stages eleven through twelve.  Even though the stages are different, for training purposes they are the same.  Same number of shots, discharged from the same location.   

Name:  SOI MAADARD HQC STAGE 12*
Time Start: Random
Time Min: 00:01:00  Time Max: 00:03:00
Target Start: None
Audio Start: Command and Start Signal
Target Stay Time: 00:00:00
Target Re-Appear Time: 00:15:00
Restart Drill In:  00:05:00
Drill Duration:  5 Times
Notes and Drill suggestions
This drill cover the last stage.  This is Optional for all agencies.  I left it with the twelve number for those superstitious folks out there. 

Regimen
I see no need to create another set of drills for this qualifier.  Just change the  Drill duration timer if you want to time yourself with live fire.

Good luck everyone and stay safe. 

FBI Pistol Qualification Course


Qualifier was obtain at this location.  All credit for the gathering of the information goes to the original writers of the document.

Target:  FBI "Q"
Scoring: Hits in or touching "bottle" count 2 points; misses and hits outside bottle count zero points.  50 rounds service ammunition.
Qualification: 85% to qualify; 90% for instructors

STAGE I 

18 ROUNDS
Starting Point:  25 yard line
Time Allotted:  75 seconds
Procedure:  Start with a fully loaded weapon. On command shooter draws and fires 6 rounds prone position, decocks, fires 3 rounds strong side kneeling barricade position, 6 rounds strong side standing barricade position, and 3 rounds weak side kneeling barricade position. Upon com- pleting stage I, the shooter will conduct a magazine exchange and holster a loaded weapon.

STAGE II 

10 ROUNDS
Starting Point:  25 yard line
Time Allotted:   2 rounds in 6 seconds
                         4 strings of 2 rounds in 3 seconds each
Procedure:  Start at the 25 yard line. On command the shooter moves to the 15 yard line, draws and fires 2 rounds in 6 seconds, decocks, and returns to low ready. The shooter will fire 4 strings of 2 rounds in 3 seconds, decock and return to low ready after each string. Upon completing Stage II, the shooter holsters a loaded weapon [without reloading unless gun capacity is only 10 rds --ed]

STAGE III 

12 ROUNDS
Starting Point: 15 yard line
Time Allotted: 15 seconds
Procedure:  Start at the 15 yard line. On command the shooter moves to the 7 yard line, draws and fires 12 rounds in 15 seconds, to include a reload. Upon completing stage III, the shooter holsters a loaded weapon. Shooter then arranges remaining 10 rounds to have 5 rounds in the weapon and 5 rounds in a spare magazine.

STAGE IV 

10 ROUNDS
Starting Point: 7 yard line
Time Allotted: 15 seconds
Procedure:  Start at the 7 yard line. On command the shooter moves to the 5 yard line, draws and fires 5 rounds with strong hand only, reloads, transfers the weapon to weak hand and fires 5 rounds weak hand only. Upon completing stage IV, the shooter will unload and holster an empty weapon.

Target:  FBI "Q"

App Settings

FBI Pistol Qualification Course
Remember to adjust the settings between reps if you are feeling rush.  Also these settings call for a five time repetition.  Leave them like that until you get a chance to try the drill, once you begin adjust as necessary.   Target Re-Appear Time controls your PAR time, you can decrease the amount but not increase it, since that would set the drills outside the margins of needed performance.

Name: FBI PQC STAGE 1*
Time Start: Random
Time Min: 00:01:00  Time Max: 00:03:00
Target Start: None
Audio Start: Command and Start Signal
Target Stay Time: 00:00:00
Target Re-Appear Time: 01:15:00
Restart Drill In:  00:10:00
Drill Duration:  5 Times
Notes and Drill suggestions


This is a stage with lots of different movements.  I would start with 10 seconds between reps and change according to performance.  Out of all the stages this one seems to be the most complicated.  The movements for required can be performed at home using dry fire, if you can do so at the required distance and with the required target the better. 


Name: FBI PQC STAGE 2*
Time Start: Random
Time Min: 00:05:00  Time Max : 00:07:00
Target Start: None
Audio Start: Command and Start Signal
Target Stay Time: 00:00:00
Target Re-Appear Time: 00:06:00
Restart Drill In:  00:30:00
Drill Duration:  5 Times
Notes and Drill suggestions
I have divided this drill into two exercises.  The first part calls for the running to the 15 yard line.  I would suggest the use of an empty of dummy gun to get you working on this first leg of the stage.  I have given you a generous 30 seconds to get back to the 25 yard line and get ready.  After hearing the commands you will have at least 5 seconds to get ready.  You can increase these settings as you see fit.


Name: FBI PQC STAGE 2.1*
Time Start: Random
Time Min: 00:01:00  Time Max: 00:03:00
Target Start: None
Audio Start: Command and Start Signal
Target Stay Time: 00:00:00
Target Re-Appear Time: 00:03:00
Restart Drill In:  00:05:00
Drill Duration:  5 Times
Notes and Drill suggestions


This drill starts from the low ready and is the second half of Stage 2.  Two shot three seconds.  This one should be easy to practice at home.  You can increase the amount of repetitions and the time in between reps as you deemed necessary.


Name: FBI PQC STAGE 3*
Time Start: Random
Time Min: 00:01:00  Time Max: 00:03:00
Target Start: None
Audio Start: Command and Start Signal
Target Stay Time: 00:00:00
Target Re-Appear Time: 00:15:00
Restart Drill In:  00:30:00
Drill Duration:  5 Times
Notes and Drill suggestions


The reps are set 30 seconds apart to give you enough time to get back to the start line.  Again, during practice use an unloaded or dummy replica until you have the movements down. 


Name: FBI PQC STAGE 4*
Time Start: Random
Time Min: 00:01:00  Time Max: 00:03:00
Target Start: None
Audio Start: Command and Start Signal
Target Stay Time: 00:00:00
Target Re-Appear Time: 00:15:00
Restart Drill In:  00:30:00
Drill Duration:  5 Times
Notes and Drill suggestions


Again there is running on this exercise so the setting between reps has been set to 30 seconds.  I have no idea what the individual physical shape of all the users is so increase/decrease as you deemed necessary. 

Regimen
No Regimen needed unless you need to recreate the actual qualifier.  If so, recreate the drills and change the drill durations accordingly.

Good luck in your qualifier.  Please contact me and/or leave a comment letting me know your opinion and if this was of any help to you.

Federal Air Marshal Tactical Pistol Course (TPC)


Qualifier was obtain at this location. All credit for the gathering of the information goes to the original writers of the document.

All strings are shot from a distance of seven yards.

7 Yards - Draw and fire one round from a concealed holster. Repeat twice. 
Allowed 1.65 sec (3:30 Total).
7 Yards - From the low ready fire two rounds. Repeat twice. 
Allowed 1:35 sec (2:70 Total).
7 Yards - From the low ready fire 6 rounds. 
Allowed 0.60 sec between shots (3:00 total).
7 Yards - From the low ready fire one shot, speed reload, fire one shot. Repeat twice.
Allowed 3:25 sec (6:50 Total).
7 Yards - From the low ready fire one round at a target and another round at a second target.  Targets are set 3 Yards apart.
Allowed 1:65 sec (3:30 Total).
7 Yards - Facing up range, turn right (180 degree), draw from concealed and fire one round each on three targets.  Repeat, turning left the second time.
Allowed 3:50 sec (7:00 Total)
7 Yards - From the low ready fire first round, with the slide locked back, drop to one knee, reload, fire second round.
Allowed 4:00 sec (8:00 Total)

Target FBI "QIT"

QUALIFICATION: 
1. TIME: Cannot exceed total time for each Drill. Example: Drill #1 - 1st time 1.70 seconds, 2nd time 1.55 seconds; Total = 3.25 seconds = Go. Must achieve a "GO" on each Drill. 
2. ACCURACY: Target is FBI "QIT" (bottle). Total rounds fired is 30. Point value inside bottle = 5. Point value touching line or outside bottle = 2. Maximum possible score = 150. Minimum qualifying score = 135.

All Stages must equal "GO" to qualify

App Settings

Federal Air Marshal Tactical Pistol Course (TPC)
Remember to adjust the settings between reps if you are feeling rush.  Also these settings call for a five time repetition.  Leave them like that until you get a chance to try the drill, once you begin adjust as necessary.   Target Re-Appear Time controls your PAR time, you can decrease the amount but not increase it, since that would set the drills outside the margins of needed performance.

Name: FED AIR MAR TPC 1*
Time Start: Random
Time Min: 00:01:00  Time Max: 00:03:00
Target Start: None
Audio Start: Command and Start Signal
Target Stay Time: 00:00:00
Target Re-Appear Time: 00:01:65
Restart Drill In:  00:05:00
Drill Duration:  5 Times
Note:  Drill Specs are as follows

Draw and fire one round from a concealed holster. Repeat twice. Allowed 1.65 sec (3:30 Total).

Name: FED AIR MAR TPC 2*
Time Start: Random
Time Min: 00:01:00  Time Max: 00:03:00
Target Start: None
Audio Start: Command and Start Signal
Target Stay Time: 00:00:00
Target Re-Appear Time: 00:01:35
Restart Drill In:  00:05:00
Drill Duration:  5 Times
Note:  Drill Specs are as follows

From the low ready fire two rounds. Repeat twice.  Allowed 1:35 sec (2:70 Total).


Name: FED AIR MAR TPC 3*
Time Start: Random
Time Min: 00:01:00  Time Max: 00:03:00
Target Start: None
Audio Start: Command and Start Signal
Target Stay Time: 00:00:00
Target Re-Appear Time: 00:03:00
Restart Drill In:  00:05:00
Drill Duration:  5 Times
Note:  Drill Specs are as follows

From the low ready fire 6 rounds.  Allowed 0.60 sec between shots (3:00 total).


Name: FED AIR MAR TPC 4*
Time Start: Random
Time Min: 00:01:00  Time Max: 00:03:00
Target Start: None
Audio Start: Command and Start Signal
Target Stay Time: 00:00:00
Target Re-Appear Time: 00:03:25
Restart Drill In:  00:05:00
Drill Duration:  5 Times
Note:  Drill Specs are as follows
From the low ready fire one shot, speed reload, fire one shot. Repeat twice.

Name: FED AIR MAR TPC 5*
Time Start: Random
Time Min: 00:01:00  Time Max: 00:03:00
Target Start: None
Audio Start: Command and Start Signal
Target Stay Time: 00:00:00
Target Re-Appear Time: 00:01:65
Restart Drill In:  00:05:00
Drill Duration:  5 Times
Note:  Drill Specs are as follows
From the low ready fire one round at a target and another round at a second target.  Targets are set 3 Yards apart.

Name: FED AIR MAR TPC 6*
Time Start: Random
Time Min: 00:01:00  Time Max: 00:03:00
Target Start: None
Audio Start: Command and Start Signal
Target Stay Time: 00:00:00
Target Re-Appear Time: 00:03:50
Restart Drill In:  00:05:00
Drill Duration:  5 Times
Note:  Drill Specs are as follows

Facing up range, turn right (180 degree), draw from concealed and fire one round each on three targets.  Repeat, turning left the second time.
Allowed 3:50 sec (7:00 Total)


Name: FED AIR MAR TPC 7*
Time Start: Random
Time Min: 00:01:00  Time Max: 00:03:00
Target Start: None
Audio Start: Command and Start Signal
Target Stay Time: 00:00:00
Target Re-Appear Time: 00:04:00
Restart Drill In:  00:05:00
Drill Duration:  5 Times
Note:  Drill Specs are as follows

From the low ready fire first round, with the slide locked back, drop to one knee, reload, fire second round.
Allowed 4:00 sec (8:00 Total)

Regimen

The Regimen will allow you to bind all of these drills together so you can run them one after the other. What you need to do is to recreate the same drills and named them the same, except for taking the asterisk out. These new seven drills make the actual qualifier course with the actual repetitions. If you want to do that go ahead and for the messages you can use the drill specs you see under note for each drill. You can change the amount of reps on each drill and the time between reps by adjusting Restart Drill In and Drill Duration respectively.

If you wish to send in your own qualifiers so that I can include it please send me an email.  Good luck everyone

E. Colon

Rangemaster Level V Handgun Qualification Course


This is the first qualifier Im trying on the app.  I found the specs for the qualifier while looking for law enforcement qualifiers.  Others will be uploaded soon.

The course as outlined goes like this.

# S52 Level V Handgun Qualification Course Rangemaster 

Rangemaster Level V Handgun Qualification Course is fired on an RM-Q2 target and Includes: 
3 Yards – Draw and fire three rounds in 2.5 seconds 
5 Yards – draw and fire five rounds with the dominate hand only in five seconds; starting from low ready. 
5 Yards – draw and fire five rounds with the weak hand only in five seconds starting from low ready. 
5 Yards – draw and fire three to the chest and two to the head in five seconds; with the dominant hand only starting from low ready. 
5 Yards – draw and fire three to the chest and two to the head in five seconds; with the non-dominant hand only starting from low ready. 
7 Yards – Draw and fire five rounds in five seconds. 
7 Yards – start at ready with three rounds; fire, reload and fire two more in eight seconds. 
10 Yards – start at ready, stove pipe malfunction in place; clear and fire two rounds in five seconds 
10 Yards – start at ready, dummy rounds as top round in magazine; fire two rounds in five seconds. ecolon - Starts with live round on chamber
15 Yards – draw and fire three rounds in five seconds. 
25 Yards – draw and fire four rounds in eight seconds. 

The total possible score is 250 and it takes 200 to pass.
RM-Q2 Target

On the app there are two things you can do.  First you can set 11 drills build for multiple repetitions to help you train with Dry Fire and with Live Fire.  The Apps job here is to help you develop your sense of time so the same settings and reps can be used for both.  Two drills here require malfunction clearing.  One is a stove pipe and the second is a failure to eject/failure to fire.  For those two I've set Restart Drill In to 15 second in order to give the shooter enough time to set the failures, adjusted if you need more/less time.  I would recommend to set the repetitions for these malfunction drills according to the maximum number of magazines you have for the firearm or the number of dummy round you own to make the reps as smooth as possible.  Leave all the initial reps at five until you get to practice, then increase the reps as your needs demand it.  The best way to practice this would be at the range with a live target and at the actual distance.  If not then at home with some scale targets. 

Name: RANMASTER L5 HQC1*
Time Start: Random
Time Min: 00:01:00  Time Max: 00:03:00
Target Start: None
Audio Start: Command and Start Signal
Target Stay Time: 00:00:00
Target Re-Appear Time: 00:02:50
Restart Drill In:  00:05:00
Drill Duration:  5 Times
Note:  Drill Specs are as follows
3 YARDS
DRAW, FIRE 3
2.5 SEC
REPEAT TWICE


Name: RANMASTER L5 HQC2*
Time Start: Random
Time Min: 00:01:00  Time Max: 00:03:00
Target Start: None
Audio Start: Command and Start Signal
Target Stay Time: 00:00:00
Target Re-Appear Time: 00:05:00
Restart Drill In:  00:05:00
Drill Duration:  5 Times
Note:  Drill Specs are as follows
5 YARDS
DRAW, FIRE 5
S HAND
5 SEC


Name: RANMASTER L5 HQC3*
Time Start: Random
Time Min: 00:01:00  Time Max: 00:03:00
Target Start: None
Audio Start: Command and Start Signal
Target Stay Time: 00:00:00
Target Re-Appear Time: 00:05:00
Restart Drill In:  00:05:00
Drill Duration:  5 Times
Note:  Drill Specs are as follows
5 YARDS
DRAW, FIRE 5
W HAND
L READY
5 SEC


Name: RANMASTER L5 HQC4*
Time Start: Random
Time Min: 00:01:00  Time Max: 00:03:00
Target Start: None
Audio Start: Command and Start Signal
Target Stay Time: 00:00:00
Target Re-Appear Time: 00:05:00
Restart Drill In:  00:05:00
Drill Duration:  5 Times
Note:  Drill Specs are as follows
5 YARDS
DRAW, 3 TO CHEST
2 TO HEAD
B HANDS
5 SEC


Name: RANMASTER L5 HQC5*
Time Start: Random
Time Min: 00:01:00  Time Max: 00:03:00
Target Start: None
Audio Start: Command and Start Signal
Target Stay Time: 00:00:00
Target Re-Appear Time: 00:06:00
Restart Drill In:  00:05:00
Drill Duration:  5 Times
Note:  Drill Specs are as follows
5 YARDS
DRAW, 3 TO CHEST
2 TO HEAD
S HAND
6 SEC


Name: RANMASTER L5 HQC6*
Time Start: Random
Time Min: 00:01:00  Time Max: 00:03:00
Target Start: None
Audio Start: Command and Start Signal
Target Stay Time: 00:00:00
Target Re-Appear Time: 00:06:00
Restart Drill In:  00:05:00
Drill Duration:  5 Times
Note:  Drill Specs are as follows
7 YARDS
DRAW, 5 ROUNDS
B HANDS
5 SEC


Name: RANMASTER L5 HQC7*
Time Start: Random
Time Min: 00:01:00  Time Max: 00:03:00
Target Start: None
Audio Start: Command and Start Signal
Target Stay Time: 00:00:00
Target Re-Appear Time: 00:08:00
Restart Drill In:  00:05:00
Drill Duration:  5 Times
Note:  Drill Specs are as follows
7 YARDS
LOW READY, 3 IN MAG
ON SIG FIRE 3
RELOAD FIRE 2
8 SEC


Name: RANMASTER L5 HQC8*
Time Start: Random
Time Min: 00:01:00  Time Max: 00:03:00
Target Start: None
Audio Start: Command and Start Signal
Target Stay Time: 00:00:00
Target Re-Appear Time: 00:05:00
Restart Drill In:  00:15:00
Drill Duration:  5 Times
Note:  Drill Specs are as follows
10 YARDS
LOW READY, STOVE PIPE
MALFUNCTION
ON SIG FIRE 2
5 SEC


Name: RANMASTER L5 HQC9*
Time Start: Random
Time Min: 00:01:00  Time Max: 00:03:00
Target Start: None
Audio Start: Command and Start Signal
Target Stay Time: 00:00:00
Target Re-Appear Time: 00:07:00
Restart Drill In:  00:05:00
Drill Duration:  5 Times
Note:  Drill Specs are as follows
10 YARD
LOW READY, DUMMY ROUND
TOP MAG SPOT
LIVE CHAMBER
ON SIG FIRE 2
7SEC


Name: RANMASTER L5 HQC10*
Time Start: Random
Time Min: 00:01:00  Time Max: 00:03:00
Target Start: None
Audio Start: Command and Start Signal
Target Stay Time: 00:00:00
Target Re-Appear Time: 00:05:00
Restart Drill In:  00:05:00
Drill Duration:  5 Times
Note:  Drill Specs are as follows
15 YARDS
DRAW, FIRE 3
5 SEC
REPEAT


Name: RANMASTER L5 HQC11*
Time Start: Random
Time Min: 00:01:00  Time Max: 00:03:00
Target Start: None
Audio Start: Command and Start Signal
Target Stay Time: 00:00:00
Target Re-Appear Time: 00:08:00
Restart Drill In:  00:05:00
Drill Duration:  5 Times
Note:  Drill Specs are as follows
25 YARDS
DRAW, FIRE 4
8 SEC

Regimen
The Regimen will allow you to bind all of these drills together so you can run them one after the other.  What I did was create another eleven drills, named them the same, except for taking the asterisk out.  These new eleven make the actual qualifier course with the actual repetitions.  If you want to do that go ahead and for the messages you can use the drill specs you see under note for each drill.  The words will fit on the message screen.  Almost all are a one time rep while only two of the events are repeated.  The best thing to do is finish with a shot times and see how you did.  You can change the amount of reps on each drill and the time between reps by adjusting Restart Drill In and Drill Duration respectively.

If you wish to send in your own qualifiers so that I can include it please send me an email.

Draw 5 Min SHand App Target

This drill uses the App's target and as the title suggest runs for five minutes. It is designed to work on your sight index, create muscle memory, reinforce good trigger pull using the strong arm only. With a change of the name you can use the same settings for the weak hand. Yes you will be sloooooow on the draw but the muscle memory and with the continuos repetitions you will get faster.

Burkett Reloads 20Rep

This drill was created by Mr. Mark Burkett.  The tip of the mag is presented at the entrance of the magwell but not introduced.  Please visit his website and explore what he has to offer.

Full Reloads 20Rep

This drill works on the reloads and it is set for 20 repetitions.  The object is to build muscle memory through smooth an solid repetitions.  As always these demos are created to show the many ways the app can be used to help in your training regimens.  Please contact me with if you have any questions and feel free to leave your comments.

Draw 5 Min Bhands App Target

This drill is a five minute draw exercise.  The intention is to build muscle memory through continuos repetition.  This one is about been smooth in your repetitions.  Oh and to showcase app's target.  Let me know what you think.

New Demos This Week

I still have lots of demos to edit and show you guys.  The only thing stopping me is time to edit them.  I'll see what I can do tomorrow.  I also want to show the apps ability to help law enforcement officers with their qualifiers.

If you would like to help with that, please send me an email and we will set something up.

McDonald v. Chicago at the Supreme Court

Hello everyone
As you know tomorrow 3/2/2010 the famous case of Mcdonald vs Chicago will have its day at court, Supreme Court that is. Because of the app I've been fortunate to exchange a couple of emails with Mr James Shepherd who will not only be covering the case but will actually be in court. He will provide coverage immediately after the hearing. You can listen to him and Michael Bane on www.downrange.tv about an hour after the arguments ends. The arguments will end by 11:30am. Please visit the site and get it straight from someone who was there.

Draw Surr

This drill is set to practice the draw starting from the surrender position.  Please keep in mind taht the reps in the video have been kept short for time considerations.

The intention of the the demo is also to demonstrate the app's ease of use with live targets.