This is the first qualifier Im trying on the app. I found the specs for the qualifier while looking for law enforcement qualifiers. Others will be uploaded soon.
The course as outlined goes like this.
# S52 Level V Handgun Qualification Course Rangemaster
Rangemaster Level V Handgun Qualification Course is fired on an RM-Q2 target and Includes:
3 Yards – Draw and fire three rounds in 2.5 seconds
5 Yards – draw and fire five rounds with the dominate hand only in five seconds; starting from low ready.
5 Yards – draw and fire five rounds with the weak hand only in five seconds starting from low ready.
5 Yards – draw and fire three to the chest and two to the head in five seconds; with the dominant hand only starting from low ready.
5 Yards – draw and fire three to the chest and two to the head in five seconds; with the non-dominant hand only starting from low ready.
7 Yards – Draw and fire five rounds in five seconds.
7 Yards – start at ready with three rounds; fire, reload and fire two more in eight seconds.
10 Yards – start at ready, stove pipe malfunction in place; clear and fire two rounds in five seconds
10 Yards – start at ready, dummy rounds as top round in magazine; fire two rounds in five seconds. ecolon - Starts with live round on chamber
15 Yards – draw and fire three rounds in five seconds.
25 Yards – draw and fire four rounds in eight seconds.
On the app there are two things you can do. First you can set 11 drills build for multiple repetitions to help you train with Dry Fire and with Live Fire. The Apps job here is to help you develop your sense of time so the same settings and reps can be used for both. Two drills here require malfunction clearing. One is a stove pipe and the second is a failure to eject/failure to fire. For those two I've set Restart Drill In to 15 second in order to give the shooter enough time to set the failures, adjusted if you need more/less time. I would recommend to set the repetitions for these malfunction drills according to the maximum number of magazines you have for the firearm or the number of dummy round you own to make the reps as smooth as possible. Leave all the initial reps at five until you get to practice, then increase the reps as your needs demand it. The best way to practice this would be at the range with a live target and at the actual distance. If not then at home with some scale targets.
Name: RANMASTER L5 HQC1*
Time Start: Random
Time Min: 00:01:00 Time Max: 00:03:00
Target Start: None
Audio Start: Command and Start Signal
Target Stay Time: 00:00:00
Target Re-Appear Time: 00:02:50
Restart Drill In: 00:05:00
Drill Duration: 5 Times
Note: Drill Specs are as follows
3 YARDS
DRAW, FIRE 3
2.5 SEC
REPEAT TWICE
Name: RANMASTER L5 HQC2*
Time Start: Random
Time Min: 00:01:00 Time Max: 00:03:00
Target Start: None
Audio Start: Command and Start Signal
Target Stay Time: 00:00:00
Target Re-Appear Time: 00:05:00
Restart Drill In: 00:05:00
Drill Duration: 5 Times
Note: Drill Specs are as follows
5 YARDS
DRAW, FIRE 5
S HAND
5 SEC
Name: RANMASTER L5 HQC3*
Time Start: Random
Time Min: 00:01:00 Time Max: 00:03:00
Target Start: None
Audio Start: Command and Start Signal
Target Stay Time: 00:00:00
Target Re-Appear Time: 00:05:00
Restart Drill In: 00:05:00
Drill Duration: 5 Times
Note: Drill Specs are as follows
5 YARDS
DRAW, FIRE 5
W HAND
L READY
5 SEC
Name: RANMASTER L5 HQC4*
Time Start: Random
Time Min: 00:01:00 Time Max: 00:03:00
Target Start: None
Audio Start: Command and Start Signal
Target Stay Time: 00:00:00
Target Re-Appear Time: 00:05:00
Restart Drill In: 00:05:00
Drill Duration: 5 Times
Note: Drill Specs are as follows
5 YARDS
DRAW, 3 TO CHEST
2 TO HEAD
B HANDS
5 SEC
Name: RANMASTER L5 HQC5*
Time Start: Random
Time Min: 00:01:00 Time Max: 00:03:00
Target Start: None
Audio Start: Command and Start Signal
Target Stay Time: 00:00:00
Target Re-Appear Time: 00:06:00
Restart Drill In: 00:05:00
Drill Duration: 5 Times
Note: Drill Specs are as follows
5 YARDS
DRAW, 3 TO CHEST
2 TO HEAD
S HAND
6 SEC
Name: RANMASTER L5 HQC6*
Time Start: Random
Time Min: 00:01:00 Time Max: 00:03:00
Target Start: None
Audio Start: Command and Start Signal
Target Stay Time: 00:00:00
Target Re-Appear Time: 00:06:00
Restart Drill In: 00:05:00
Drill Duration: 5 Times
Note: Drill Specs are as follows
7 YARDS
DRAW, 5 ROUNDS
B HANDS
5 SEC
Name: RANMASTER L5 HQC7*
Time Start: Random
Time Min: 00:01:00 Time Max: 00:03:00
Target Start: None
Audio Start: Command and Start Signal
Target Stay Time: 00:00:00
Target Re-Appear Time: 00:08:00
Restart Drill In: 00:05:00
Drill Duration: 5 Times
Note: Drill Specs are as follows
7 YARDS
LOW READY, 3 IN MAG
ON SIG FIRE 3
RELOAD FIRE 2
8 SEC
Name: RANMASTER L5 HQC8*
Time Start: Random
Time Min: 00:01:00 Time Max: 00:03:00
Target Start: None
Audio Start: Command and Start Signal
Target Stay Time: 00:00:00
Target Re-Appear Time: 00:05:00
Restart Drill In: 00:15:00
Drill Duration: 5 Times
Note: Drill Specs are as follows
10 YARDS
LOW READY, STOVE PIPE
MALFUNCTION
ON SIG FIRE 2
5 SEC
Name: RANMASTER L5 HQC9*
Time Start: Random
Time Min: 00:01:00 Time Max: 00:03:00
Target Start: None
Audio Start: Command and Start Signal
Target Stay Time: 00:00:00
Target Re-Appear Time: 00:07:00
Restart Drill In: 00:05:00
Drill Duration: 5 Times
Note: Drill Specs are as follows
10 YARD
LOW READY, DUMMY ROUND
TOP MAG SPOT
LIVE CHAMBER
ON SIG FIRE 2
7SEC
Name: RANMASTER L5 HQC10*
Time Start: Random
Time Min: 00:01:00 Time Max: 00:03:00
Target Start: None
Audio Start: Command and Start Signal
Target Stay Time: 00:00:00
Target Re-Appear Time: 00:05:00
Restart Drill In: 00:05:00
Drill Duration: 5 Times
Note: Drill Specs are as follows
15 YARDS
DRAW, FIRE 3
5 SEC
REPEAT
Name: RANMASTER L5 HQC11*
Time Start: Random
Time Min: 00:01:00 Time Max: 00:03:00
Target Start: None
Audio Start: Command and Start Signal
Target Stay Time: 00:00:00
Target Re-Appear Time: 00:08:00
Restart Drill In: 00:05:00
Drill Duration: 5 Times
Note: Drill Specs are as follows
25 YARDS
DRAW, FIRE 4
8 SEC
Regimen
The Regimen will allow you to bind all of these drills together so you can run them one after the other. What I did was create another eleven drills, named them the same, except for taking the asterisk out. These new eleven make the actual qualifier course with the actual repetitions. If you want to do that go ahead and for the messages you can use the drill specs you see under note for each drill. The words will fit on the message screen. Almost all are a one time rep while only two of the events are repeated. The best thing to do is finish with a shot times and see how you did. You can change the amount of reps on each drill and the time between reps by adjusting Restart Drill In and Drill Duration respectively.
If you wish to send in your own qualifiers so that I can include it please send me an email.